Gameloop ExampleΒΆ
Use scheduled events for realtime interative programs:
from __future__ import unicode_literals, division
import time
from curtsies import FullscreenWindow, Input, FSArray
from curtsies.fmtfuncs import red, bold, green, on_blue, yellow, on_red
import curtsies.events
class Frame(curtsies.events.ScheduledEvent):
pass
class World(object):
def __init__(self):
self.s = 'Hello'
def tick(self):
self.s += '|'
self.s = self.s[max(1, len(self.s)-80):]
def process_event(self, e):
self.s += str(e)
def realtime(fps=15):
world = World()
dt = 1/fps
reactor = Input()
schedule_next_frame = reactor.scheduled_event_trigger(Frame)
schedule_next_frame(when=time.time())
with reactor:
for e in reactor:
if isinstance(e, Frame):
world.tick()
print(world.s)
when = e.when + dt
while when < time.time():
when += dt
schedule_next_frame(when)
elif e == u'<ESC>':
break
else:
world.process_event(e)
realtime()
Paste it into a file and try it out!